However, the Empire missions are anything but exciting. You max out your standing upon completing fifteen missions. For the repossession missions, you'll go after a bike, then a truck, and then a bike, and then a truck, and then a bike, and then a truck, and then a bike, and so on and so on.
The prostitution missions simply have you pick up one trickster, take her to a John, and then pick up another and do the same. Every now and then the John won't pay and you need to gun him down, but they never put up a fight. Regardless of which Empire missions you're doing, they're all exercises in tedium. By now, you may be wondering why a game that we've basically talked about negatively for half the review deserves a rating of 9.
Regardless of how bad the story is or how little innovation is in the game, it's still a Grand Theft Auto title through and through. Rockstar has consistently imbibed a sense of humor into an expansive and fun world, and it keeps you coming back for more.
Navigating the world, be it on foot, in vehicle or in the air is fun as hell. Even though the story sucks, the characters are unique and intriguing enough that you likely won't skip the cutscenes. And most of all, it's simply and purely fun. On top of the basic play mechanics that make any GTA game fun, Vice City Stories also has one hell of a soundtrack, quite possibly the best to date. The variety of music is fantastic, and although it seems like there might not be quite as many tunes as we've seen in the console games though we didn't count , we were rocking out to each and every tune every time they came on the radio.
And additionally, you have the game's multiplayer aspect. Many of the game modes are takes on classic multiplayer game types, like Taken for a Ride which is essentially a revision of Capture the Flag. Empire Take Down is great fun with each team infiltrating the other's base and attempting to plant explosives to take it out, and then protect said explosives while they count down to detonation.
Most of these modes are great fun, though you'll need players who know what they're doing to keep the action up. Modes like Might of the Hunter, where you attempt to take out others with a chopper, can last forever when new players come to grips with the helicopter's controls. It's not as bad with the basic types, though the multiplayer certainly gets better once you know what you're doing and play with others who are experienced as well.
It's a nice leap over what we saw in last year's release of Liberty City Stories, but it still feels "safe" by many standards. The story is certainly sub-par and there are problems with close combat while armed with a firearm or when attacked in groups, but it still has all of the elements that makes every Grand Theft Auto game great.
It's funny, doesn't take itself seriously, the gameplay mechanics are mostly great fun and the world is a fantastic place to screw around in. Was this article informative? YES NO. In This Article. Release Date. What did you think? More Reviews by Chris Roper.
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The striking differences, though, are the focuses of building an empire in Vice City. Players will have to work to own, operate, and defend businesses from enemies, in contrast to the standard mission progression of the original games. It all becomes pretty immersive, and keeping tabs on your properties becomes pretty addictive.
The game takes the opportunity to improve some of the standard gameplay, too. NPCs have better AI, environments look more refreshed, and some of the animations look less stiff. It's surprising how much effort has been put into a game that easily could have been half-baked and sold well. But I guess that's just not the way Rockstar rolls. The storyline is well fleshed out, the objectives are engaging, and the character development is excellent.
It's quite the prize of a game - compared to spin-off success like Far Cry 3: Blood Dragon. It's a rare occasion where it's absolutely worth the price of a new game to return to the same map. There's bountiful content that would keep anyone occupied for hours, entertaining at every angle.
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