Download free tomb raider legend




















This comprehensive process allows us to set a status for any downloadable file as follows:. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program.

App specs License Free Version 1. Available languages English German Spanish. You can save the game at any level, but when lara dies or when the player reloads the save game that has been made, the game is restored to the previous point.

There are more than 30 alternate outskits or skins that you can unlock while playing the game. Players can also download and create their own custom outfits. The game is presented with new graphic and animatproton sets. The Fluid control motproton will keep Lara in continuous movement. The game will challenge the players from spontaneous solutprotons to the obstacles. The player will experience the new legend of the Tomb Raider series. The game fulfills the demands of the new generatproton gaming systems.

The player will have to utilize his strength and intelligence to achieve the goals in the game. You have to explore new weapons, latest communicatproton equipment and other tools to achieve your goals. And if that's not enough, you can use your binoculars to analyse objects and see whether you can move them, grab them or shoot them.

In addition, your new 'accurate-aim' crosshair changes colour to ram the message home, as well as letting you shoot precisely at remote targets. This perfect balance carries through to the puzzles, which are on the right side of frustrating, while being entirely logical and hard enough to give you a real sense of satisfaction when you crack them. I must admit to almost whooping after cracking one first time, but thankfully I came to my senses in time.

The developers have even managed to avoid relying on obtuse methods of dispatching the end-of-level bosses, although the final battle is keyboard-smashingly hard, especially if you get sucked in without the maximum number of health packs. The story takes in a huge span of Lara's life, and it's a quest to discover what happened to her mum and best friend Amanda, both of whom are missing presumed dead. And while much has been made of the fact that Legend takes Lara back underground, good game design means you don't have to keep a good woman down to provide the necessary thrills.

In the eight big levels, you traverse the globe, taking in not only tombs, but a military base, a museum in Cornwall and a couple of giant skyscrapers in Japan. And it's the latter level that perfectly encapsulates the new game. It's so good that I'm not going to spoil any of the details for you, aside from the fact that Lara's definitely got a bit of Posh about her in a black cocktail dress. The only criticisms I've got - and they're fairly minor in the grand scheme of things -hark back to the fact that Tomb Raider is a game that's a lot more comfortable on a console than a PC.

You might be getting a simultaneous release across all platforms which is most welcome , but the combat is fairly clunky - never less than playable, but definitely driven towards dual analogue sticks. Also, the visuals, while extremely pleasing to the eye and occasionally epic in scope, aren't going to blow you away. It's a bit like criticising fast food for being unhealthy though - Legend was never designed as anything but a console game.

You could also if you were nit-picking argue that it doesn't try anything new, which points to the fact that the developers were more interested in delivering a safe but solid game than taking a flyer on anything.

But again, that was - given the size of the problems that beset the series before this -entirely the right thing to do. And in a way, that sets the tone for the review. If you're addressing specific, almost non-higgles like this, you have to admit the overall flow of the game is relatively spot-. Thankfully, it's good enough to guarantee another outing, and after finishing this in two sittings I can say that not only is it hard to put down, but that this reviewer is already keenly anticipating the next chapter, and that's something I never thought I'd say about another Tomb Raider game.

It just reminds you how good the Tomb Raider games used to be before the madness took over. It's not a Classic, but it's a defiant return to form and that's a huge step in the right direction. Legend is a back-to-the-cat-acombs re-envisioning of Lara Croft's musty franchise. Eidos jumpstarted the series by handing it over to developer Crystal Dynamics, which hired Croft creator Toby Gard to lend a hand. After six games that failed to evolve Lady Croft's clunky, prehistoric control scheme, she finally moves like a 21st-century game hero.

Think Prince of Persia --Croft soars from ledge to ledge and swings from pole to pole with the greatest of ease. Lara's leaps feel a little more user-friendly, too. As long as Lara lands near a ledge or pole, she'll extend her arms and latch on automatically-- even if you're not lined up perfectly. Slip off a cliff and she'll save herself with a last-second grab, thus saving you from lots of cheap-death frustration.

That's not to say death doesn't surround her. We saw halls crammed with spinning-blade traps and other nasty surprises. Fortunately, Lara comes with a new grappler that makes swinging over spike-filled chasms easy. The gizmo factors into the game's newly streamlined puzzles, too.

She uses the grapple, for instance, to haul over a raft and pull her way across a subterranean river. Instead of the side-scrolling fare GB gamers are used to, this new handheld Tomb Raider uses a pseudo-3D overhead view. The result is a game that feels more like the original PSi game and less like a generic platformer with the Tomb Raider name slapped on. In one word, short. In two words, short and awesome.

This game may not hit any balls out of the park, but it hits a knee high line drive that gets us at least a double play. With satisfying visuals, good voice acting, and a nod towards the gameplay that made it great, Tomb Raider has returned in a big way. After perhaps one of the more embarrassing series failures of all time, it looks like Crystal Dynamics may have pulled it off, reinvigorating this once tired and sad franchise. This time around Lara is packing a healthier, slimmer look, complete with' ahem, polygons' that don't make her look like she'd break her back during simple stretches.

Backing up the new look is a gameplay that's been tweaked ever so slightly to improve on the classic pattern. Will you like it? I think so. I did. The story is familiar. Hunt down a powerful artifact. Learn secrets from Lara's past. It's all stock standard stuff, but entertaining too. Equipped with her signature pistols and anything she can take off of her enemies, expect all of your combats to be short range, nasty, and occasionally frustrating.

I don't think combat got as much attention as it deserved however, so it suffers a little with range and movement problems. The game really shines outside of combat, when you get to play around with Lara's amazing gymnastic ability. First off, there's a bevy of little gymnastic special moves that you can perform that just look cool.



0コメント

  • 1000 / 1000