Croc2 game




















There are mini-games galore, similar to Donkey Kong 64, with Croc taking to hang gliders, rolling snowballs, and racing boats and cars in order to win medals.

The characters even talk similarly to the characters in Banjo Kazooie, squeaked, argghing and hee haw-ing lines in gibberish that is either delightful or horrifying depending on who you ask and how long they've been playing.

All of these elements are done well, and supplemented with a soundtrack that's full-bodied and fun, mimicking the moods of a keystone cop movie for a train scene, or getting more serene and moody for a hang gliding level. Croc pitches in by providing a series of wah-hehs, ya-zoos, and ker-splats that have been proven to produce giggles in at least 9 out of 10 lab rats -- I was one of them.

While Tal and Dan shuddered at the squeaky Gobbos, I was sucked in, and resorted to headphones to hold on to some sort of indy cred while trying to get a crocodile to slap his tail against what looked like a walking muppet. Croc jumps through a series of worlds, from the Aztec deserts to beautiful beachside jungles and Cossack hinterlands. Though they're pretty uniform in terms of actual gameplay, they all have a very clean and polished look.

In terms of gameplay, you can tell that the designers definitely worked towards giving each level a unique feel or goal, such as trying to free Gobbos in order to enlist their help in getting an ice block across an elaborate path. On a typical outing Croc must carry bombs, ride mine carts, and fight a variety of bosses in order to succeed, and although it seems like a wide variety of actions, the sheer similarity to so many other games of this type keeps it from shining.

To many times a good idea is tedious or repetitious in execution, and when coupled with the health policy, it meant that a lot of those ideas were ground down even further by having to repeat many times. Croc's health bar is built up of a series of hearts that work like health points, but carry through an entire level, which means that jumping across a lava field and then getting smacked by a monster can already cost you nearly half of your health for an entire level.

Couple this with an awkward control scheme, and you have instant frustration. The game originally worked on an analog controller for the PSX, but as PC heads know, analog is a rarity for gamepads on a desktop.

Even with a SideWinder Croc will sometimes leap forward when you're just trying to get him to turn, or twist himself around when you want him to go in a simple direction. And what's worse, because you spend so much time in the game making precision jumps, you'll find yourself jumping way too far because the leaping camera and the control setup can send you much farther than you ever wanted to go on a near-constant basis.

It's confusing to watch, and at times more confusing to play. You can change the options to a more Tomb Raider-esque turn and walk aesthetic, but that can be deadly when faced with enemies. To enjoy Croc 2 as it's meant to be enjoyed, you pretty much have to have never played a platform game before, and certainly have never touched anything crafted by Miyamoto or the Rare kids on a good day. Kids will jump for the cuteness, the great music, and the funky voices, but they'll definitely be frustrated by the controls, and adults will ultimately be bored by the general straightforward hop and attack nature of the gameplay.

The game has a good share of really fun moments, but overall its appeal is directly related to your experience with the genre. It's not a bad game by any means, but as a platformer, and what's more, as a platformer on a PC, it just doesn't shine. Contact: , done in 0. Search a Classic Game:.

All of the available levels are linked to the hub by doors, many of which must be unlocked first by finding keys or solving puzzles. As fans of the original will be happy to learn, Croc 2 is populated by plenty of challenging, off-beat Bosses.

All in all, Croc 2 looks like it's going to surpass its celebrated predecessor in every conceivable way, promising to achieve the same PlayStation-Greatest-Hit status. Fox Interactive had a percent preview of Croc 2. The play mechanics are similar to those of the first game Croc can still run. Obviously this one from Fox Interactive and Argonaut can't be quite as graphically impressive as its PlayStation cousin. Croc is on his way to the GBC in June, and brings sidescrolling fun with him while he searches for his long-lost parents.

You'll travel through themed worlds while using special attacks on a variety of baddies. When Croc debuted on the PlayStation back in , many were amazed by the Nintendo like quality of the graphics and charmed by the game's simple, enjoyable gameplay. Those same people will find that Croc 2 offers both elements again, but this time in much larger quantities. While Croc remains childlike and harmless, however, the rest of the video game world has grown up. Crash got Warped, Spyro turned out to be a pyro, and even Mario decided to throw in his plumber's cap and duke it out with his Nintendo kin.

In this light, Croc 2 seems a little dated and young, though the graphics certainly shine a little brighter this time around.

Croc 2's gameplay is a cross between Gex and Crash. Yet the game has more mature lighting and visual effects than the original, centered around enemies who look like they came straight from the theme-park-mascot hall of fame. There's also a variety of game-play, including racing and boss-slaying, and a cooperative two-player mode that works well if you want to share the Croc experience--especially with younger players who will immediately take to its simple gameplay.

The sound, though, is daycare disco and should be avoided. Simple doesn't mean boring, though. Croc 2 has the roguish little reptile jumping, swimming, climbing, and tail-swinging through five worlds trying to help his Gobbo pals in different missions while collecting crystals and gems for level completion.

Each world has a theme--Arctic tundras, island, prehistoric levels, etc. Add in the sheer enormity of the game, which delivers over 20 levels, and Croc fans will be busy for a long time. Non-Croc-ers, on the other hand, will find the controls obtrusive and unfriendly. With a wildly uninhibited camera and pinpoint accuracy required for almost all jumps, Croc 2 will have you shedding more than a few crocodile tears.

And the game's inherent cuteness will induce the kind of nausea you can get only from watching Teletubbies. Croc 2 is an acquired taste. While not as edgy and fast-paced as Crash Bandicoot: Warped or as well-oiled as Spyro, Croc 2 deserves a place on the same platform as your other platform games. With a little practice and patience, you'll find that Croc 2 provides plenty of ditzy diversion. Sporting better graphics than the original, Croc 2 has some pretty cool lighting and special effects.

The overall childishness of the characters and backgrounds, however, never lets you take the game seriously. Although you'll probably hear worse in your lifetime, you'd expea a game with great graphical flair to have great sound.. The infantile version of "Cheek to Cheek" is fit only for senior-center elevators. Tricky jumps are one thing; impossible jumps and cheap fake-outs are another. The game moves fairly fast, and then--BANG--you'll find yourself repeating the same level because of hideous leaps of faith.

In the end, Professor Gobbo takes Croc for a ride in his plane where they then land on Crocodile Island and find Croc's family. The credits roll, and it is then found that after his defeat, Baron Dante stole three eggs from Croc's family, and so Croc followed him to his world to retrieve them, where he was successful.

After his quest was completed, Croc temporarily separated from his family and returned to the Mainland. Note the following is for the Playstation version only, the PC version requires either a keyboard or preferably an X-input controller which can mimic the Playstation control scheme.

Movement: -with Left Analog Stick: Allows for degree movement at variable speeds, depending on how far you push the stick. A very light push or twitch will turn you in that direction while staying on the spot. I recommend sticking primarily to this method of movement. Due to the speed of movement in this game compared to the first Croc, this method is more difficult to control, but it has its uses. Jump: [X]. Can move while airborne, but Croc will remain facing in the same direction as when he left the ground.

Triple Jump: [X], then [X],[X] and hold until second jump is complete. Final button press must be made before the stomp is executed. Scroll Inventory: [L2] and [R2], continue until the desired item appears, provided that you're indeed carrying it. Use Inventory Item: With the desired item highlighted in you knapsack icon, press [Triangle] to use the item, if permitted. Swing from grates: Jump up underneath one and Croc will automatically hang.

Move around with the Left Stick or D-pad. Press [X] to let go, or simply move past an edge. Swing from ropes: Jump towards a swinging rope to automatically grab it. Press [X] to let go again, ideally just before the peak of the swing so that you still have a small amount of forward momentum. If you don't press any directional buttons or the Left Stick as you jump off, then you should drop onto the spot just below the tip of the rope at the end of its swing. Hang from balloon: Jump up underneath a balloon to grab its string and ride along a pre-set path.

The gameplay in Croc 2 has advanced considerably compared to the previous game. Instead of simply finding six Gobbos in each level, the player must now complete various tasks. One of the many changed elements is the health system. Instead of the extra life system that Croc: Legend of the Gobbos had, Croc now has only one life and a Heart count. Any time that Croc takes a hit, he loses one Heart. The Heart count can be restored by finding Heart Tokens in the levels, or by collecting crystals.

The starting maximum count for Hearts is three, but the player can buy Heart Pots from Swap Meet Pete to be able to collect more Hearts.



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