San Andreas adds an incredible amount to this core gameplay, and it makes the game feel even vaster. For instance, CJ can get tattooed, have a haircut, bulk up in the gym and buy clothes. Hell, you can even trick out your ride in several garages dotted around the map. None of this is purely cosmetic: changing your appearance gets the cops off your back, while weightlifting increases the amount of damage you deal in a fight. We haven't even mentioned the numerous girlfriends you can squire, the burglaries, the fat stat or the properties available for purchase.
There's a mind-boggling amount of stuff to do. Other additions include RPG-style skills, which become improved through practice: bump up your rifle skill and shooting becomes sharper: increase your motorcycling proficiency and you won't tumble off as often.
Another important stat is Respect', which rises as you plough through missions. The higher it is, the more gang members you can entice into your entourage. San Andreas has a turf war system that requires you to grab rival gangs' territory and claim it as your own. Any areas you control will be populated by recruitable thugs who follow you around, attacking enemies and performing drive-bys. While not the best fighters, they do provide a welcome extra dimension to GTA's combat. Ah, combat.
This brings me nicely to the point I touched on earlier. Like I said, I wish I'd waited for this version of San Andreas before picking up my digital Glock and embarking on a pixellated life of crime, as the newly arrived PC version is better than the PS2 version in a couple of significant ways. Thanks to the mouse and keyboard combo, combat is vastly improved. You can actually manually aim the guns accurately and quickly, which is nigh-on impossible to do on the PlayStation 2.
Gunfights are more tactile, enjoyable and far, far less frustrating. Then there's the visual side of things. You can probably tell from the screenshots that San Andreas is not particularly impressive when compared to the likes of Half-Life 2 - most of the textures are blurred and fuzzy, and none of the latest graphical effects have been implemented. But it's still far superior to the PS2 version: the draw distance is further, the frame-rate is better and the resolution is higher.
Realtime shadows replace indistinct blobs. All told it's a smoother, slicker-looking game. Rockstar has also thrown in some new features for the PC. Photos and stats can be exported, there's a second replay function, and should you get bored of the ludicrously fantastic soundtrack and fancy yourself as a bit of a Dave Lee Travis, you can create your own radio station using MP3s.
Commercials are even spliced in between tracks to create a more authentic feel, and the game is now moddable -something that will open things out even more.
One thing that's missing is the co-operative two-player mode of the PS2 version, which Rockstar claims wouldn't work given the PC's control options. Debatable perhaps, but it was a pretty insignificant part of the game to begin with, so it won't be missed too strongly.
So has San Andreas on PC been worth the wait? Well, yes, quite frankly: it's a marked improvement on what was already a bloody brilliant game. If you've played through the PlayStation 2 version then we wouldn't suggest spunking another 35 notes on it, but if you've been more patient than stupid old me, go out, buy it and play on, playa.
Let's face it: for the most part, voice acting in games is pitiful. Whether it's due to the quality of the actors if you can call them actors , or simply the amateurish directing, it's a fact.
Rockstar might have the sort of budget that sends most developers greener than a leprechaun on St Patrick's Day, but it also knows how to use it We're willing to bet that a big slice went on hiring some real talent to provide the voices. And nobody does a bad job. Look to Rockstar, developers, and take a lesson in how to produce voice acting that won't have us reaching for the mute button. Grand Theft Auto. I know what it is, you know what it is, and more likely than not, even your mom knows what it is.
In our community of gamers, it's known for the immersive and innovative gameplay that gives the player freedom unlike any other game out there. In the mainstream media and everywhere else, it's known as that one game that teaches kids how to hijack cars and pick up hookers. Rockstar Games, however, not one to disappoint, satisfies both camps by offering up plenty of innovative and immersive gameplay that'll be rife with controversy with Grand Theft Auto: San Andreas.
Grand Theft Auto: San Andreas , in many ways is two games in itself. There's Grand Theft Auto: San Andreas , the actual game, that's complete with missions, side missions, and everything in between. By and large, the missions have been improved upon, and there are some definite 'holy crap, that was awesome'?
However, some of GTA's core mechanics still suffer from the same problems that have plagued the series since Grand Theft Auto 3, like the sometimes screwy targeting system and the steep, steep difficulty level.
San Andreas is basically your virtual playground, filled with fast cars and deadly guns, and it's up to you to decide how you want to spend your time in San Andreas. By giving you a huge, sprawling environment to cause havoc in, Grand Theft Auto: San Andreas is a game that's entertaining to just explore, or slowly destroy if that's more your thing.
Some people are content just lazing the day away, accomplishing nothing but havoc and mayhem in San Andreas, and in this respect, Rockstar has really improved upon the series. San Andreas is absolutely huge, with each city feeling uniquely different and filled to the brim with things to check out, and by throwing in some gameplay elements that are quite similar to the Sims, there's less of an emphasis on actually pushing through the game.
When you take the scope of the entire game into considerations, San Andreas is a real technical feat. Some of the textures don't look too hot and there are a few prominent visual bugs, but just about everything else has taken a step up from Vice City. Likewise, the audio presentation is probably the best yet in the series: the voice-acting is impeccably convincing, the dialogue smartly written, and the diverse music fits in perfectly with the gang-bangin' theme of the game.
San Andreas is set in the early s, complete with those infamous period radio stations. You play through the game as Carl Johnson CJ , a street kid who's recently returned to his home of Los Santos to find in-fighting in his family and his gang, the Orange Grove Families.
CJ is soon dragged back into the gangsta lifestyle when a couple of bad cops get on his tail and everything goes tits-up. Rockstar has included more real estate to buy, including casinos, and many more interiors of buildings have now been fully modelled - important, as you can now go robbing houses for money. CJ has to eat to maintain his stamina meter, but don't go scoffing too many burgers and fries or you'll put on weight, affecting speed and strength.
If you're getting too porky, it's time to get down to the gym and slim down. Antony Peel. Software languages. Author Rockstar Games. Updated Over a year ago. Fortnite Apex Legends. Creative Destruction 3. Rules of Survival 1. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes.
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